Seedo labs
Author: c | 2025-04-24
View the profiles of people named Seedo Labs. Join Facebook to connect with Seedo Labs and others you may know. Facebook gives people the power to share
Seedo's at-home hydroponic lab is packed with sensors and
Draconius Go Bestiary currently has 257 creatures. As all things are never created equal, these creatures are also unique. In this article, we will discuss some of the creatures we believe are the strongest in Draconius Go right now.The following guide is a BASIC quick-start guide to get you moving in Draconius Go.Beginners GuideMovesArtifactsBestiaryLevelsBattlingMagic – Spells and RecipesEggsPheromonesTable of ContentsStrongest CreaturesKingpeatRainbowfoxKitsunLeviathanDandeliosaurNeptunePlesioMorgorothArmorankManticoreCharybdisCurlySmoarghBajunPicaroonStrongest CreaturesKingpeatKingpeat is an Earth-type creature and the strongest one in the game. It does not have any evolutions. Its Bestiary position is 257. Earth-type Creatures are strong against Arcana and weak against Fire.Max CP4300 CPKM for Stone20 KMBest Movesets:Fast move – Nature’s ShadowCharge move – AcidRainbowfoxRainbowfox is a Fire-type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 256. Fire-type Creatures are strong against Earth and weak against Water.Max CP4250CPKM for Stone5 KMBest Movesets:Fast move – StarCharge move – Fountain of FireKitsunKitsun is a Fire-type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 255. Fire-type Creatures are strong against Earth and weak against Water.Max CP4225CPKM for Stone5 KMBest Movesets:Fast move – Living FlameCharge move – ScorchingLeviathanLeviathan is a Water type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 254. Water type Creatures are strong against Fire and weak against Wind.Max CP4200 CPKM for Stone5 KMBest Movesets:Fast move – SplashCharge move – Power of IceDandeliosaurDandeliosaur is an Earth-type creature. It evolves from Seedo and has no further evolution. Its Bestiary position is 253. Earth-type Creatures are strong against Arcana and weak against Fire.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – Nature’s ShadowCharge move – AcidNeptuneNeptune is a Water type creature, with a Red background in Bestiary. It does not have any evolutions. Its Bestiary position is 251. Water type Creatures are strong against Fire and weak against Wind.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – RainfallCharge move – Reign of IcePlesioPlesio is a Water-type creature. It evolves from Mousea and has no further evolution. Its Bestiary position is 249. Water type Creatures are strong against Fire and weak against Wind.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – RainfallCharge move – Reign of IceMorgorothMorgoroth is an Arcana-type creature, with a Red background in Bestiary. Its Bestiary position is 123. It evolves from Inur (150 Stones) and does not evolve into anything. Arcana-type creatures are strong against Wind and weak against Earth.Max CP4000 CPKM for Stone5 KMBest Movesets:Fast move – Eye of HorrorCharge move – Wrath of ArcanaArmorankArmorank is a Water type creature, with a Red background in Bestiary. It does View the profiles of people named Seedo Labs. Join Facebook to connect with Seedo Labs and others you may know. Facebook gives people the power to share Sweep Geometry Sweeps geometry along a curve. Labs Symmetrize Clips and mirrors geometry along an axis. Labs Terrain Analysis (Beta) This node analyzes a HeightField and generates cost and avoidance attributes. Labs Terrain Layer Export The terrain layer export SOP exports a heightfield with the correct settings for Unreal. Labs Terrain Layer Import The terrain layer import SOP exports a heightfield with the correct settings from Unreal. Labs Terrain Mesh ROP The Terrain Mesh Output allows you to convert the plugged in heightfield into (tiled) geometry. Labs Terrain Texture ROP The Terrain Texture Output renders image data from a heightfield. Labs Test Geometry: Luiz A scan of Luiz Kruel Labs Test Geometry: Paul A scan of Paul Ambrosiussen Labs Texel Density Calculates and corrects texel density of an asset. Labs Thicken Extrudes a mesh along it’s averaged normals Labs Trace PSD File Generates Curves from Photoshop File Layers Labs Tree Branch Generator Generates tree branches Labs Tree Branch Placer Manually place tree branches Labs Tree Branch Placer Labs Tree Controller Controls other tree nodes Labs Tree Hierarchy This tool extracts geometry and pivot points from trees created with Labs Tree Generator tools for use with Labs Unreal PivotPainter. Labs Tree Leaf Generator Generates leaves on branches Labs Tree Simple Leaf Simple leaf generator for visualization purposes Labs Tree Trunk Generator Generates a tree trunk Labs Trim Texture Interactive version of the Trim Texture node. Labs Trim Texture Utility Helps preparing trim texture geometry for a Trim Texture workflow Labs Triplanar Displace Displacing geometry based on a triplanar projection Labs Turntable Rotates the input geometry around itself based on the timeline Labs UDIM Tile Number Creates a UDIM tile number attribute on primitives, points, or vertices. Labs UV Remove Overlap Marks and optionally repairs UV overlaps. Labs UV Transfer Transfer UVsComments
Draconius Go Bestiary currently has 257 creatures. As all things are never created equal, these creatures are also unique. In this article, we will discuss some of the creatures we believe are the strongest in Draconius Go right now.The following guide is a BASIC quick-start guide to get you moving in Draconius Go.Beginners GuideMovesArtifactsBestiaryLevelsBattlingMagic – Spells and RecipesEggsPheromonesTable of ContentsStrongest CreaturesKingpeatRainbowfoxKitsunLeviathanDandeliosaurNeptunePlesioMorgorothArmorankManticoreCharybdisCurlySmoarghBajunPicaroonStrongest CreaturesKingpeatKingpeat is an Earth-type creature and the strongest one in the game. It does not have any evolutions. Its Bestiary position is 257. Earth-type Creatures are strong against Arcana and weak against Fire.Max CP4300 CPKM for Stone20 KMBest Movesets:Fast move – Nature’s ShadowCharge move – AcidRainbowfoxRainbowfox is a Fire-type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 256. Fire-type Creatures are strong against Earth and weak against Water.Max CP4250CPKM for Stone5 KMBest Movesets:Fast move – StarCharge move – Fountain of FireKitsunKitsun is a Fire-type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 255. Fire-type Creatures are strong against Earth and weak against Water.Max CP4225CPKM for Stone5 KMBest Movesets:Fast move – Living FlameCharge move – ScorchingLeviathanLeviathan is a Water type creature and is one of the strongest creatures in the game. It does not have any evolutions. Its Bestiary position is 254. Water type Creatures are strong against Fire and weak against Wind.Max CP4200 CPKM for Stone5 KMBest Movesets:Fast move – SplashCharge move – Power of IceDandeliosaurDandeliosaur is an Earth-type creature. It evolves from Seedo and has no further evolution. Its Bestiary position is 253. Earth-type Creatures are strong against Arcana and weak against Fire.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – Nature’s ShadowCharge move – AcidNeptuneNeptune is a Water type creature, with a Red background in Bestiary. It does not have any evolutions. Its Bestiary position is 251. Water type Creatures are strong against Fire and weak against Wind.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – RainfallCharge move – Reign of IcePlesioPlesio is a Water-type creature. It evolves from Mousea and has no further evolution. Its Bestiary position is 249. Water type Creatures are strong against Fire and weak against Wind.Max CP4100 CPKM for Stone5 KMBest Movesets:Fast move – RainfallCharge move – Reign of IceMorgorothMorgoroth is an Arcana-type creature, with a Red background in Bestiary. Its Bestiary position is 123. It evolves from Inur (150 Stones) and does not evolve into anything. Arcana-type creatures are strong against Wind and weak against Earth.Max CP4000 CPKM for Stone5 KMBest Movesets:Fast move – Eye of HorrorCharge move – Wrath of ArcanaArmorankArmorank is a Water type creature, with a Red background in Bestiary. It does
2025-03-29Sweep Geometry Sweeps geometry along a curve. Labs Symmetrize Clips and mirrors geometry along an axis. Labs Terrain Analysis (Beta) This node analyzes a HeightField and generates cost and avoidance attributes. Labs Terrain Layer Export The terrain layer export SOP exports a heightfield with the correct settings for Unreal. Labs Terrain Layer Import The terrain layer import SOP exports a heightfield with the correct settings from Unreal. Labs Terrain Mesh ROP The Terrain Mesh Output allows you to convert the plugged in heightfield into (tiled) geometry. Labs Terrain Texture ROP The Terrain Texture Output renders image data from a heightfield. Labs Test Geometry: Luiz A scan of Luiz Kruel Labs Test Geometry: Paul A scan of Paul Ambrosiussen Labs Texel Density Calculates and corrects texel density of an asset. Labs Thicken Extrudes a mesh along it’s averaged normals Labs Trace PSD File Generates Curves from Photoshop File Layers Labs Tree Branch Generator Generates tree branches Labs Tree Branch Placer Manually place tree branches Labs Tree Branch Placer Labs Tree Controller Controls other tree nodes Labs Tree Hierarchy This tool extracts geometry and pivot points from trees created with Labs Tree Generator tools for use with Labs Unreal PivotPainter. Labs Tree Leaf Generator Generates leaves on branches Labs Tree Simple Leaf Simple leaf generator for visualization purposes Labs Tree Trunk Generator Generates a tree trunk Labs Trim Texture Interactive version of the Trim Texture node. Labs Trim Texture Utility Helps preparing trim texture geometry for a Trim Texture workflow Labs Triplanar Displace Displacing geometry based on a triplanar projection Labs Turntable Rotates the input geometry around itself based on the timeline Labs UDIM Tile Number Creates a UDIM tile number attribute on primitives, points, or vertices. Labs UV Remove Overlap Marks and optionally repairs UV overlaps. Labs UV Transfer Transfer UVs
2025-03-29Expand from Temperature Creates divergence from temperature change. Labs Gas Flamefront A simple flamefront combustion model. Labs GoZ Export Sends Houdini Mesh data automatically to Zbrush Labs GoZ Import Contains GoZ data sent from Zbrush Labs Group Curve Corners Creates Groups for Inside and Outside corner points Labs Group Invert Invert any number of specified groups Labs Group by Attribute Converts Attributes to Groups Labs Group by Measure Allows for grouping geometry based on properties that can be measured Labs Guide Flowmap The Guide Flowmap modifies a flowmap based on a guide curve. Labs HF Combine Masks Simplifies the process of blending masks together in Heightfields Labs HF Insert Mask Allows you to insert a layer from another heightfield. Labs Houdini Icon Geometric representation for Houdini icon Labs Impostor Camera Rig This OBJ sets up a camera rig to be used with the Impostor Texture ROP Labs Impostor Texture The impostor tool creates texture sheets to fake 3D objects in your game engine. Labs Inside Face UVs Create UV’s for inside faces of Voronoi fractured geometry. Labs Instance Attributes Summary. Labs Instant Meshes This tool allows you to run geometry through InstantMeshes and generate a quad mesh. Labs LOD Create The LOD Create SOP allows for easy LOD generation. Labs LOD Hierarchy Create and export an LOD Hierarchy as FBX Labs Lightning Generate lightning effect around meshes Labs Loop Volume Takes one or two input volume sequences and creates a seamlessly looping volume animation. Labs Loops from Selection Finds edge loops or quad loops from manually or procedurally selected start edges. Labs Lot Subdivision Divide polygons into panels Labs Make Loop Takes a mesh or volume that is animated and loops them. Labs Mandelbulb Generator Generates Mandelbulb geometry. Labs Maps Baker Generates textures bakes from a high resolution to low
2025-04-05Resolution model at near interactive speeds. Labs Material to Override Generates material_override attributes per primitive based on the assigned material. Labs Measure Curvature Measures the convex and concave curvature of a model. Labs Merge Small Islands Consolidates Small UV Islands into Larger Neighbors Labs Merge Splines Merges disconnected Polylines together like the Polypath Sop, cutting them at intersections. But with specified conditions, while preserving and merging attributes and groups. Labs Mesh Sharpen Sharpens the geometry based on curvature Labs Mesh Slice Clips the geometry into multiple submeshes based on a 3d grid pattern Labs Mesh Tiler Makes packed geometry lying on a plane tileable. Labs Min Max Average Multiple Min/Max/Average analysis in a single node. Labs Motionvector Shader Viewport shader for motion vector textures Labs Multi Bounding Box Generate Several Bounding Boxes For the Input Mesh Labs Name from Capture Weight Detects what the bone name of the highest skinning weight influence is. Labs Niagara ROP Export point caches to be used with Unreal’s Niagara particle system. Labs OBJ Importer Import an OBJ File including its materials and textures. Labs OSM Buildings Generate Buildings from OSM Data Labs OSM Filter Isolates Specific OSM Data Layers Labs OSM Import Imports Open Street Map Data Labs PBR Shader Physically Based Viewport Shader Labs PCG Export (Beta) Takes a point cloud with attributes and exports them as 2 CSV files to be used with Unreal Engine PCG system. Labs PDG Work-Item Import Import input and output files attached to a work-item in PDG Labs Path Deform Deform geometry along a curve. Labs Pathfinding Global (Beta) This node creates paths between points of interest on a given terrain based on cost and avoidance attributes. Labs Physical Ambient Occlusion Computes ambient occlusion, generates dirt masks, as well as identifies peaks and valleys on meshes. Labs
2025-04-17UV unwrap inside Houdini Labs Road Generator Generate roads from curves or OSM data Labs SciFi Panels Example HDA from the Rebirth Project to generate Sci Fi Panneling Labs Settlement Connections (Beta) This node generates connections between points of interest based on angle and distance calculations. Labs Simple Baker SOP Based Baking of Texture Maps Labs Simple Retime Simple Interface to Change the Timing of an animation Labs Simple Rope Wrap Generate a rubber band like rope around an object based on inputs. Labs Simple Shapes Creates simple 2D shapes. Labs Sine Wave Deforms a mesh based on a sine wave curve Labs Sketchfab Uploads geometry to Sketchfab Labs Skinning Converter Skinning Converter is a SOP that can convert any non-changing topology deforming mesh sequence into a bone based animation. Labs Snow Buildup Creates geometry to an input mesh that mimics snow build up. Labs Soften Normals Soften Normals is a convenience SOP that is frequently used to prepare geometry for baking. Labs Sphere Generator The sphere generator creates a sphere from a cube with UVs and normals. Labs Splatter Creates a POP Fluid simulation setup for splattering. Labs Split Primitives by Normal Split primitives into separate outputs based on normals Labs Star Create a simple star primitive. Labs Static Fracture Export The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level Labs Straight Skeleton 2D Generate the central curve (straight skeleton) for 2D input shapes. Labs Straight Skeleton 3D Generates a curve based on the internal structure of a mesh Labs Straighten Orients a mesh based on UP and FRONT groups Labs Substance Material Loads a Substance Archive and assigns it as a material Labs Superformula Shapes This tool creates 2D shapes using the superformula equation. Labs
2025-04-13